Chat Tags are emoji’s or Text that appear next to a player’s username in chat. These tags indicate a variety of things, such as a player’s membership status, participation in events, or even their role within a game. Chat tags are a way for players to show off their achievements and status within the Roblox Game. Overall, chat tags serve as a visual representation of a player’s accomplishments or specific role in roblox game
Here is a step-by-step guide to creating a chat tag:
(I assume that you possess basic knowledge such as how to open a game,create scripts,etc)
Step 1: Insert a loaclscript into StarterPlayer > StarterPlayerScripts
Step 2: Open the localScript
Step 3: Just type the code down below. {The provided script is completely editable, and with basic knowledge and understanding, you can modify the tags to your liking.}
local txt = game:GetService("TextChatService")
txt.OnIncomingMessage = function(msg:TextChatMessage)
local p = Instance.new("TextChatMessageProperties")
if msg.TextSource then
p.PrefixText = "<font color='#0000ff'>[Tutorial]</font> "..msg.PrefixText
end
return p
end
Explanation :
Specifically, the function creates a new TextChatMessageProperties object, which represents the properties of a chat message, and sets the PrefixText property of the object to a formatted string that includes the name of the player who sent the message and a custom prefix text in blue color. The function then returns the modified TextChatMessageProperties object.
Here’s a breakdown of the code:
-
local txt = game:GetService("TextChatService")
is line of code that get important parts of the game -
txt.OnIncomingMessage = function(msg:TextChatMessage)
sets up a function that will be called whenever a new message comes in. It takes one argument, which is aTextChatMessage
object that represents the message. -
local p = Instance.new("TextChatMessageProperties")
creates a new object that we’ll use to modify the message’s appearance. -
if msg.TextSource then
checks if the message was sent by a player (as opposed to a system message or something else). -
p.PrefixText = "<font color='#0000ff'>[Tutorial]</font> "...msg.PrefixText..': '
sets the prefix text for the message to be the blue “Tutorial” tag followed by the player’s name. -
return p
returns the modified message object.
Overall, this code modifies the appearance of chat messages to include a blue “Tutorial” tag before the name of the player who sent the message.
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