Ah, thank you. I didn’t catch that.
Looks like it is just a glitch. It doesn’t show up in editing. Thank though!
Glad to see how far you’ve come man nice job!
Can you please explain tween service. Sorry if I am asking this since i am just a beginner I do nor know what tween service is and how do we use it. Sry if my question is a very dumb one.
thank you
Haha! Yes, tween service can seem very complex. I think it would be hard for me to tell you exactly what it is. Here is an AlvinBlox video I used to understand what it was. Also, here is the Roblox Developer Hub site for TweenService. Hope this helps, as it helped me too.
I would watch the video and use the website as reference along the way, personally.
Thank you very much !!! This will really help me.
Thank you for this valuable information I’ll be sure to implement this
how do you make it so that the loading screen actually shows the real percentage of the game that is loaded?
use content provider and a i v in pairs
?
content provider?
Thanks for the loading screen tutorial! But I have a question, why do we have to put the local script and guis in ReplicatedFirst
. Why not game.StarterGui
?( I won’t have to reference the playergui)
And it’s also because Local Scripts only run if they’re a descendant of StarterPlayer
, StarterGui
and ReplicatedFirst
.
It’s because the code in ReplicatedFirst
runs before any other code.
ok, i get it. But how to use it to get the percentage of assets loaded?
i would use the for i, v in pairs and #totalAssets . something like this
i/totalAssets
and somehow cut the front and back , leave only the middle . (i think it need string.sub)
to see the whole percentage , use this
print(i/totalAssets)
ooooooh. But can you give me the table/dictionary that i loop through? And also where did you declare the variable totalAssets?
total assets is
local TotalEssets = game:GetDescendants()
Thank you for making such a great tutorial! I hope you make more great content in the future! ^^