Hello currently, I am in the middle of creating a visual effect for a game similar to the one visible in the jjba anime inside the world of erased time. However after getting frustated with my script not working I asked ChatGPD to try to find errors in my script that might cause it to not work. Unfortunatly it did not give me the result that I had hoped for so that project is currently “still work in progress”, bu after mesing with the script even more after chatGPD tried to fix it I acidentally created a visual effect identical to the one created by the sandevistan in the show cyberpunk edgerunners. In the end I decidet to make this post in case somedody is creating a game based on the show. I hope that thois could let them have an easier time developing thus here is a free model with instructions on how to recreate the afterimages trail.
Please keep in mind that even after some refinment the script is still quite taxing for your device, I recommend using it in moderation. Apologies for the grammar but I am in a hurry.
Okay, first off I would make the trails debris, using debris service. Second I would make it so every clone created you change a value of rgb variables to make it rainbow
Yeah, sorry but the trail of afterimages wasn’t really something that I created intentionally but since I could not find any other free models that contain the scripts and such. I decided that even tho I created this effect accidentally I could provide it in case somebody might need it before I had removed it from my game, also this is technically the first time I have created an afterimage effect so I don’t really know how most people would go about making one.
Can you make it so it won’t also copy over every single script in the player? I have certain scripts inside the character/player that also get cloned which almost made my studio crash
You should not be cloning and deleting the character many times indefinitely. Instead, create a pre-loaded pool of culled character clones which you can enable and disable at any time. This prevents higher CPU usage caused by massive geometry calculations.