this post may include random stuff on skinned meshes as the draft was about please help with making a cylinder skinned mesh tail but i just gave up
The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This includes questions ranging in difficulty from extremely basic to even the most technical of issues.
You may present your thread how you choose, but you are required to answer the following questions in your thread;
- What are you attempting to achieve? (Keep it simple and clear)
I want to put a vehicle seat ontop of a part (that is constantly moving forward until someone is in the seat but i can already do that, i also want the player to be able to steer the single part on all axis’s.
- What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
the user is able to sit on the vehicleseat, but… they cant steer it at all (the vehicleseat is parented to the part and the part is WeldConstraint’ed to the vehicle seat with the main part being part0
another issue is that when the user is sitting in the seat, the part actually gains gravity again and falls down
(the part is also a explosive bullet thing so it explodes on touch with anything that isnt itself or the player who shot it)
- What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
reading the devforum about how to make a vehicle but thats for multi-part and mine is just a single part with a vehicle seat in it that i want the user to be able to fly while using so i kinda dont know
You may then include any further details.
video of me trying to sit on the explosive bullet (it immediately gains gravity and i cant steer it, also, the part and vehicle seat have a density of 0.0001
the yellow part is the seat
when im not in seat it enables a linear velocity inside the red part so it keeps moving forward in its direction