Hey everyone, I’m working on a game and want to implement a live event system where something major happens for all players at the same time. I’m wondering what the best way to do this is.
A few questions I have:
How can I make sure the event happens synchronously across all servers?
What are some efficient ways to trigger and control the event?
If the event is meant to happen at a specific time, you can use os.time or GetServerTimeNow to check when the returned number is greater than the event time number to activate it and it will happen at the same time across all servers. If you are activating it from one server, you can use MessagingService to send a message and recieve it in all other servers.