How to create a locator spell?

I’ve been trying to create a locator spell using string.split. You say the spell and if the character is in the game it moves your camera to the username you said but i’ve been having lot’s of trouble and confused myfself

LocalScript:

local players = game.Players
local player = players.LocalPlayer
local Character = player.Character or player.CharacterAdded:Wait()
local ReplicatedS = game:GetService("ReplicatedStorage")
local PainEvent = ReplicatedS.CharacterFiles.WitchEvents:WaitForChild("locate")
local Debounce = true 
local mouse = player:GetMouse()
local connect 
local UIS = game:GetService("UserInputService")

local canUseSpells = false

ReplicatedS.CharacterFiles.WitchEvents.locatecam.OnClientEvent:Connect(function(player, target, item)
	if target  and player  then
		if canUseSpells == false then

			game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
			game.Workspace.CurrentCamera.CFrame = game.Players:FindFirstChild(target.Name).Humanoid

			wait(4)
			game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Fixed
			canUseSpells = true
			wait(2)
			canUseSpells = false
		else
			warn("cannot use spells")
		end
	end
end)

player.Chatted:Connect(function(msg)
	local str1 = string.split(msg,"faire a voir la re") -- spell
	local str2 = str1[2] -- name

	if  str1[1] == string.lower("faire a voir la re") and game.Players:FindFirstChild(str2)  and Debounce == true and Character.Humanoid.Health > 0  then
		Debounce = false
		print("found player")
		PainEvent:FireServer(str2)
		wait(20)
		Debounce = true
	end
end)

ServerScript:

local event = game.ReplicatedStorage.CharacterFiles.WitchEvents.locate
local event2 = game.ReplicatedStorage.CharacterFiles.WitchEvents.locatecam

local function Name(name)
	for _, player in pairs(game.Workspace.players:GetChildren()) do
		if player.Name:lower() == name:lower() then
			return player
		end
	end
end

event.OnServerEvent:Connect(function(Player, PlayerName, ItemName)
	if ItemName then
		local theItem = game.ReplicatedStorage.LocatorName:FindFirstChild(ItemName)
		if theItem then
			event2:FireClient(Player,theItem)
		end
	end

	if PlayerName then
		local str = Name(PlayerName)
		if str then
			event2:FireClient(Player,PlayerName)
		end
	end
end)

event.OnServerEvent:Connect(function(Player, PlayerName, ItemName)
	local target = Name(PlayerName)
	if target then
		local TargetCharacter = game.Workspace:FindFirstChild(target.Name)
		event2:FireClient(target)
	elseif ItemName then
		event2:FireClient(ItemName)
	else
		warn("Not found")
	end
end)

Visual example of what im trying to do: