I would like to achieve a modifier system for my Roblox horror game similar to how Roblox ‘DOORS’ does them. The Modifiers themselves I can create, what’s puzzling me is how to create a separate elevator with those modifiers and when it teleports the players to the game, the selected modifiers save and apply to the round.
I’ve made the elevator/teleporting players tech; I just need a strategy of how to go about it or starter code I can work around and add on to. This is a weirdly specific topic and thing I’m trying to achieve, and I haven’t been able to find anything else on it.
Any and all help is very much appreciated!