How to create a modifier system like DOORS?

I would like to achieve a modifier system for my Roblox horror game similar to how Roblox ‘DOORS’ does them. The Modifiers themselves I can create, what’s puzzling me is how to create a separate elevator with those modifiers and when it teleports the players to the game, the selected modifiers save and apply to the round.

I’ve made the elevator/teleporting players tech; I just need a strategy of how to go about it or starter code I can work around and add on to. This is a weirdly specific topic and thing I’m trying to achieve, and I haven’t been able to find anything else on it.

Any and all help is very much appreciated!

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Data stores work on all places under a game so you can have a data store that has the modifiers in it and just access it in the game once teleported

Use MemoryStoreService or local teleport data to transport the selected modifiers

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Also can use MemoryStoreService

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