How to create a moving checkpoint arrow

I’m trying to make a checkpoint arrow for my obby game.

I want it to be one of those arrows that points down at the nearest checkpoint, and once the player hits that checkpoint, it then moves to the next one, guiding the player throughout the levels. How can I achieve this type of script?

(My checkpoints are all in a folder called “Checkpoints” and are numbered 1-20)
(I also have my arrow model I want to use, and it is called “Arrow”)

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Beams, insert attachments into every check points and connect the beam between each pairs of checkpoint as the player advances. It also offers custom textures that act as arrows.

To be completely honest, I’m unsure what beams are and how to do what you just said :sweat_smile:

You should do some research before soliciting support.
https://developer.roblox.com/en-us/api-reference/class/Beam

Try positioning the arrow above the checkpoint part with a local script