How to create a moving part that moves randomly in a given radius

Hello!
I am wanting to showcase some trails, and am wanting to attach them to moving parts.
I want the part to move to random positions within a given radius of say 10 studs.

How would I do this?

You could just use

task.wait(math.random(1,10))

Then move the part making sure its in a radius that you can define using variables

local part = script.Parent
local startPos = part.Position
local radius = 10

while task.wait(math.random(1,5)) do
	part.Position = startPos + Vector3.new(math.random(-radius/2,radius/2),math.random(-radius/2,radius/2),math.random(-radius/2,radius/2))
end
4 Likes

My code is just going to be a more visual interpretation of @ItzBloxyDev’s code. My changes are just going to be to tween the part’s instead of instantly moving them because OP said they wanted to showcase the trails.

local TweenService = game:GetService("TweenService")

local part = script.Parent
local startPos = part.Position
local radius = 10

while true do
    local waitTime = math.random(5)
    TweenService:Create(part, TweenInfo.new(waitTime), {
        Position = startPos + Vector3.new(math.random(-radius/2, radius/2), math.random(-radius/2, radius/2), math.random(-radius/2, radius/2))
    }):Play()
    task.wait(waitTime)
end
4 Likes