Greetings,
I am trying to make walls that close in, shrinking the map(think fortnite storm but they push you instead of dmg you). I’ve been doing it by tweening at first but as you know tweening doesn’t really respect physics and the players kinda just get “tped” out of the wall every so often instead of being pushed. So I am trying to do it with constraints. I am using align position to move the wall and a prismatic constraint to keep it from rotating. However when it encounters a player or any part really it drastically slows down. I can fix this by giving the parts involved custom physical properties but that just makes player movement impossible. Is there any other way? I’m apply all the force i can, 9999999933815812510711506376257961984, if i make it inf then it just disapppears into oblivion.
here is a demonstration with a single part. It’s much worse with a player character
Thank you for your time