I was recently looking for methods to make a one-way type structure but couldn’t find any good examples but recently i played a game “Type Soul” and they have a example of what i’ve been looking for, im looking for any ideas how they created this? any help is appreciated
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Try using glass. It hides anything with a transparency of 0.02 and its decals(they don’t have to be transparent)
for me that only works if i have the glass selected in studio, how could i do this but in game?
It works fine in-game for me? is there something you could be doing differently?
glass 0.98 transparency
object 0.02 transparen
cy
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Simply use a ViewportFrame. Glass behavior will change in the future.
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You can also use glass with 1 transparency and put a Highlight inside it with all transparency values set to 1, although I’m not sure which is more performant.
highlights buddy, not worth it unless its a 1-time thing
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