What’s a good way to make weapon system particle effects (specifically for sword) such as swinging motion, on hit, etc?
I searched the developer forum, messed with different particles, looked at some free model swords, and wasn’t satisfied.
I would probably make a function to create a new instanced trail to spawn on the blade with the same blade size and on its CFrame.
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I tried that but I don’t really like how it disappears, is there a way I can make the trail go transparent over time?
Yes you can! The Trail.Transparency property is a NumberSequence, meaning you can set the value of the transparency over time. In other words, the longer it exist the more transparent that part of the trail becomes. Here’s an example:
Additionally you can also set the Trail.MinLength and Trail.MaxLength property to basically “set” the resolution of the trail, if that makes any sense to you.
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Did you have an unfinished thought or what is T suppose to mean?
Oops! My bad! I’ll edit the post to complete what I was going to say.