How to create a physics based monster attached to the ceiling and surfaces around it

I’m currently working on a project that requires a realistic looking monster, I was thinking the system that the game Carrion uses would look pretty nice in a 3d environment but I’m not sure on how I would implement it. I was thinking I could use ropes or other physics based objects?

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What it looks like they do is just create a few springs in the move direction then use some clever visuals for the arms.

[dev forum doesn’t like the gif]

The body of the monster is a soft body sim, probably just more springs (but in algorithm form) and some colliders. It also looks like it has something like a snake game thing where it kind of has a goal shape when it’s longer.

I think the visuals for this might be very difficult, since you’d have a whole other dimension of space to cover with tentacles and Roblox doesn’t have much support for bendy things (beams or skinned meshes are probably your best bet).

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Do you have an image of what Carrion looks like for the monster or environment?

Heres an image, I’m only wanting to make the monster though.
Screenshot 2024-03-05 175616

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You could use strings make them red and if you dont like the look then you can add multiple strings to each arm

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