I’m currently working on a project that requires a realistic looking monster, I was thinking the system that the game Carrion uses would look pretty nice in a 3d environment but I’m not sure on how I would implement it. I was thinking I could use ropes or other physics based objects?
What it looks like they do is just create a few springs in the move direction then use some clever visuals for the arms.
[dev forum doesn’t like the gif]
The body of the monster is a soft body sim, probably just more springs (but in algorithm form) and some colliders. It also looks like it has something like a snake game thing where it kind of has a goal shape when it’s longer.
I think the visuals for this might be very difficult, since you’d have a whole other dimension of space to cover with tentacles and Roblox doesn’t have much support for bendy things (beams or skinned meshes are probably your best bet).
Do you have an image of what Carrion looks like for the monster or environment?
Heres an image, I’m only wanting to make the monster though.
You could use strings make them red and if you dont like the look then you can add multiple strings to each arm