How to create a player whitelist module?

Recently I have been trying to create a player whitelist module which can be used as universal script for all whitelists. However I cant figure out how to make it work.

Here is the code I used:

local Whitelist =

	Whitelist.Mainframe = script.Parent.ParentFrame.DarkTheme.Frame.MainFrame

	Whitelist.Ranks = {

	All = {"1060189821",},
	Owner = {"1060189821",},
	Admin = {"0",},
	Moderator = {"0",}

	}

	Whitelist.Locks = {

	PlayerCommandsSearch = Mainframe.PlayerCommandsScreen.SearchPlayers.Locked,
	ServerCommands = Mainframe.ServerCommandsScreen.Locked,
	BanManager = Mainframe.BanManager.Locked

	}

	Whitelist.Player = game.Players.LocalPlayer

return Whitelist

1 Like

I would make whitelist a dictionary with there userid and then there rank in numbers 1-4 and in the script you require it check if they are in the dictionary and if they are there rank.

2 Likes

I’m not sure I understand what the rest of your code is supposed to do, but here’s a script to put in the ServerScriptService that will go through all the IDs in the whitelist and if it’s not one of them kick the player

Script in ServerScriptService

--Service
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")

--Module
local WhiteListModule = require(ReplicatedStorage.WhiteListModule)

--Function
local function CheckIfWhiteList(Player:Player)
	local rankName
	
	for i, rank in WhiteListModule.Ranks do
		rankName = i
		if rank then
			for _, PlayerID in rank do 
				if PlayerID == Player.UserId then -- Compare the UserID in the WhiteList with that of the player who has just joined
					return rankName					
				end
			end
		end
	end

	return false
end

--Action
Players.PlayerAdded:Connect(function(Player)
	local IsWhiteList = CheckIfWhiteList(Player)
	
	if IsWhiteList then
		print(Player.Name.." is in the whitelist with the rank "..IsWhiteList)
	else
		Player:Kick(Player.Name.." is not whitelist")
	end
end)

In this case, the ModuleScript you gave earlier must be placed in replicated storage.

ModuleScript in ReplicatedStorage

local Whitelist = {}

--Whitelist.Mainframe....

Whitelist.Ranks = {

	All = {1060189821},
	Owner = {1060189821,},
	Admin = {0},
	Moderator = {0,}

}

--Whitelist.Locks...

return Whitelist
2 Likes

This is my Code i used for my game

local whitelist = {1234567890}
local kickreason = "kickreason"
game.Players.PlayerAdded:Connect(function(player)
	if not table.find(whitelist, player.UserId) then
		player:Kick(kickreason)
	end
end)
1 Like