I recently came across an interesting reference image from Titanfall 2 and noticed it had a really cool glowing lava effect. (reference image is attached)
In an effort to recreate it, I tried to use some neon parts like red, orange, and yellow in gradually increasing degrees of transparency but it doesn’t achieve the same effect as in the image.
I think I need some sort of like cube with a smoke/haze effect (or at least some sort of haze) that starts off with dark red at the top and gradually becomes neon orange at the bottom, where there will be a similarly coloured neon brick to occupy the floor. A friend of mine had suggested trying beams but I have little to no experience using beams.
Does anyone have any recommendations as to how to achieve something as close to the original?
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I suggest making a particle emitter pointing upwards, and just gradually changing the color and transparency to yellow-red and 0-1, respectively.
Another way to do it is to have multiple parts containing particle emitters, color them in yellow-red, and just let the particle emitters do their thing
Make sure that there’s no LightInfluence on the particles and bump up the brightness to 2 or 3.
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This was helpful information for creating the flame effects, but what I’m asking is how to create basically a volume of fog that starts off bright orange at the bottom and then decays into a dark red as you can see.
If there was a way to add an atmosphere object inside a part then it would probably solve my problem, but that doesn’t work.
Would you know of any solutions that are similar to maybe adding volumetric fog inside a cube in Blender?
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Just like what @PikachuBoy_YT said make particles come out from the bottom, but for the color changing effect you want I would make the first “fog emitter” stop short and then have another one at where the first one ended, but make that one a different color, and gradually keep adding more fog at the end of the last fog emitter with a different color, did that make sense in any way ?