So if you’ve ever seen and movie where spiderman is web swinging, it looks real cool and fast paced. I want to create something like this, or at least similar. I’ve made a local script that detects if you are hovering over a part, and if you press while hovering it, it creates a rope constraint via the server. Here is the server script (the local script is irrelevant)
I’ve made a spiderman game before, I’m not sure if there’s a better way now.
What I did was I used I believe spring constraints for the webs, and connected it to the HumanoidRootPart. Then made a fake web and attached it to the hand
local BV = Instance.new('BodyVelocity')
while true do
BV.Velocity = Vector3.new(player.Character.Humanoid.MoveDirection * 26)
wait(0.1)
end
BV.Parent = player.Character.HumanoidRootPart
I’m trying to update the bv.velocity every 0.01s, but it’s not creating the BV. Help?
Just realized that MoveDirection doesn’t have a Y axis associated with it really. How would I still get the swinging feature with your script, the script only works with the X and Z axis.