I want to create auras for my game… I want to start with the basics of creating auras, and then I want to move on to more complex forms of auras. I know this is kind of vague but I really can’t specify more. A starting goal for me is to create a sphere of blue around the character. My current understanding would be to put a particle emitter around the humanoid, although I’m not sure how that would work…
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Yeah you can just parent the particle emitter to the torso??
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Hello there! All you need to do is something like this:
game.Players.PlayerAdded:Connect(function(plr)
local character = plr.Character
-- Check if the player has the Aura?
if(hasAura) then
local pm = Instance.new("ParticleEmitter")
pm.Name = "Aura"
pm.Parent = character:WaitForChild("HumanoidRootPart")
end
end)
When a player joins it:
- Creates a
ParticleEmitter
instance. - Sets the name of it to
Aura
. - Sets the parent of the
ParticleEmitter
to the player’sHumanoidRootPart
, formerly known asTorso
.
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