basically, i want to know how to make a camera tool with range like this:
and if a player hits the range, they will get damaged
i have decent experience with creating tools that are used melee, but no experience with creating tools that have range.
thanks!
it seems like region 3 cant be a cone like the one in the image, can it?
Maybe make the cone welded to the camera then make it invisible. If a player touched it, the player takes damage
for some reason when i equip the tool, the cone makes the player get flung, and yes the cone has cancollide off and anchored off (it is also a mesh)
cameratoolTest.rbxm (12.5 KB)
that is the camera tool im using (ignore the scripts inside)
I fixed the issue. Make all the parts in your tool massless. It worked for me!
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