It’s not currently clear whether you are asking for suggestions on how to tackle the task or for somebody to write the code for you. Please include things you’ve already tried in this post as well as any code if applicable so we can help you work towards a solution.
If you’re looking for the code to be written for you, you’ll need to hire someone in #public-collaboration as this category is for support.
I’m looking for suggestions from other scripters so I can try to implement them into my own game.
I’m not looking to hire a scripter to do all the work for me. I’d be more than glad to handle my own scripting as long as I have some input on how to do so.
Can’t you just use TextButton.MouseButton1Click? Then display TextBox.Text on the server.
Edit: I meant send TextBox.Text to the server using a remote event
Oh I just realized there are 2 text boxes. It’s nice to have a “confirm” button that you can click, then send both of the textbox text to the server and display it
Yeah my bad, I thought the second smaller button was a confirm button. See my above reply^^^
Edit: you can also use TextBox.FocusLost instead of adding an extra button, but that also runs the risk of players accidentally entering text they didn’t mean to type.
Also another sidenote, make sure you filter any user-entered text that other players see using roblox’s functions.
I’ve made something similar for you to get a reference PublicTextDisplayer.rbxm (10.0 KB). If you get stuck while writing the code you can most likely find the solution in here!
An important thing you have to remember is to filter the text that gets displayed on the main board, or your game could get banned! Here’s >how to do that<. I’ve done it in the demo i’ve sent you too.