I am currently trying to make bullet tracers. Everything regarding bullet mechanics is done and the current tracer is just a part that I change the scale as it moves. I want to make the bullet leave the barrel in a prettier way. It also isn’t choppy it just doesn’t look real with all the recoil.
Currently I am running it on the client and the bullet emerges from the barrel. This looks good until you move around a lot. Is there any way to improve the bullet tracers?
I think you just need to find the right texture for it. If I were you, I’d recommend experimenting in ROBLOX studio with beams, getting a nice configuration set up with textures and frequency. You can set up a beam between two attachments on two separate parts in Studio and see, without even pressing play, how it would look. Hope this helps.
Alright, sounds good. If anyone else has experience with beams, please feel free to chime in, as my knowledge about them is mostly theoretical and I have a relatively small amount of experience with them.
Rays are calculated on the client of the shooter. When the player shoots it tells the server to tell all the client to render the bullets. Hit verifcation is done on the server. Telling the server to render the bullets is too choppy on high latency.
Hm, I suppose that works. I personally wouldn’t worry about people with really high latency, as they will be lagging no matter what, but to each their own. Hopefully beams end up being what you’re looking for.
Those tracers look good, the issue is when you are getting shot at, it doesn’t look good. Though, I am using this for the AA guns since the color transition looks so cool thanks!