How to create more "realistic" looking emitter particle sparks

Hello,

I’ve created a deadly spinning laser platform for an obby, the laser is bounded by metal, so that eventually sparks should emerge.
Now the whole thing is functioning fine, but the sparks are looking way too “toonish”.
I would like to have sparks that look way more realistic…something you can imagine in your head if laser touches metal, you know?

Do i need other particle textures, easy like that? Or is there a way to adjust the particle parameters?
Thanks in advance.

SpinningLaser - Creator-Marktplatz (roblox.com)

4 Likes
  1. I changed the Color3 value of the sparks to 255, 248, 155 and it looks closer to sparks which have more of a ‘cream’ light colour with a tinted yellow rather than just yellow.

  1. I also changed the size sequence to 0.188 at 0 seconds, and 0.0625 at 1 second, including a Lifetime of [0.1, 0.25] to give the sparks a more noticeable focal point, and also as realistically, sparks (appear to) shrink rather than grow.

image

  1. I changed the ‘Squash’ to 1.5, and the Orientation to VelocityParallel to give them a longer appearance to resemble sparks.

image

  1. Finally, I added a Transparency Sequence with 0 at 0 seconds, 0.134 at 0.854 seconds, and 1 at 1 seconds to give them a more realistic disappearance to resemble losing energy.
    I increased the speed to 3, and the SpreadAngle to [90,45], and the Rotation to [70,90] as finishing touches to let the sparks point outward and ‘spray’ more.

In case I missed anything, here’s all the properties I changed:


Hope this helped! :smiley: :+1:

9 Likes

Also, consider adding acceleration in the Y negative so that they appear to fall under gravity.

2 Likes

Wow, you’re a genius! That looks amazing! Thank you very much!

1 Like

That is a useful thought, I have to see the changes live in action, but I think I will give it a try, thanks!