Use magnitude to check the distance of players from eachother
If player is near certain distance, set it to be opaque (transparency 0)
if player is not quite so near but still in range, set transparency to slightly lower (transparency 0.5)
if player is not near and out of range, do not let player see message and notify that nobody has heard said player (if no player is in range).
i found a post with a script but i dont think it could help me at all
local Chat = game:GetService(“Chat”)
local RunService = game:GetService(“RunService”)
local ReplicatedModules = Chat:WaitForChild(“ClientChatModules”)
local ChatSettings = require(ReplicatedModules:WaitForChild(“ChatSettings”))
local PROXIMITY_DISTANCE = 100
local function Run(ChatService)
local function WithinProximity(player1, player2)
if player1 == player2 then
return true
end
if player1.Character and player2.Character then
local torso1 = player1.Character:FindFirstChild("Torso")
local torso2 = player2.Character:FindFirstChild("Torso")
if torso1 and torso2 then
return (torso1.Position - torso2.Position).magnitude < PROXIMITY_DISTANCE
end
end
return false
end
local function ProximityChatReplicationFunction(speakerName, message, channelName)
local speakerObj = ChatService:GetSpeaker(speakerName)
local channelObj = ChatService:GetChannel(channelName)
if not speakerObj then return false end
if not channelObj then return false end
local playerObj = speakerObj:GetPlayer()
if not playerObj then return false end
for i, otherSpeakerName in pairs(channelObj:GetSpeakerList()) do
local otherSpeakerObj = ChatService:GetSpeaker(otherSpeakerName)
if otherSpeakerObj then
local otherPlayerObj = otherSpeakerObj:GetPlayer()
if otherPlayerObj then
if WithinProximity(playerObj, otherPlayerObj) then
otherSpeakerObj:SendMessage(message, channelName, speakerName, message.ExtraData)
end
end
end
end
return true
end
ChatService:RegisterProcessCommandsFunction("proximity_chat", ProximityChatReplicationFunction, ChatSettings.LowPriority)
``
end
return Run