Hello everyone, Today I am trying to make it where you can level up by killing people and npc’s, And get a chat tag:

lvl 1 = Noob
lvl 5 = Pro
And so on…
Trouble is I dont know where to start, Or how to get a script to change the chat tag when they reach a new level.
Any help appreciated 
Forummer
(Forummer)
#2
local players = game:GetService("Players")
players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local level = Instance.new("IntValue")
level.Name = "Level"
level.Parent = leaderstats
local experience = Instance.new("IntValue")
experience.Name = "Experience"
experience.Parent = leaderstats
end)
This script should get you started off with a level/experience system.
Here’s a tutorial for chat tags.
1 Like
puofz
(puofz)
#3
Here some other keys on setting the chat data of the speaker and the system of it
local ChatService = require(game:GetService("ServerScriptService"):WaitForChild("ChatServiceRunner"):WaitForChild("ChatService"))
local PlayerSpeakerName = ChatService.SpeakerAdded:Wait()
local Speaker = ChatService:GetSpeaker(PlayerSpeakerName)
--Tag Here//
Speaker:SetExtraData("Tags", {
[game:GetService("Players"):FindFirstChild(PlayerSpeakerName).UserId] = {
TagText =
--TAG TEXT HERE--
"Noob",
--/
TagColor =
--TAG COLOR HERE--
Color3.new(0.333333, 1, 1)
--/
}
})
--Message Here//
Speaker:SetExtraData("ChatColor",
--MESSAGE COLOR HERE--
Color3.new(1, 0.666667, 1)
--/
)
--Player Name Here//
Speaker:SetExtraData("NameColor",
--Player Name Color Here--
Color3.new(1, 1, 0.498039)
--/
)
1 Like
Can you please explain? I dont know how to connect this with my leaderstats script? Thanks!
puofz
(puofz)
#5
ur gonna call this when the rank is changed you could use a basevalue for the rank and detect it when it changes by using Changed() on the value
those on the boxes which you gonna change when the rank is changed