Hello, as you may know, when a player is hit with an impulse of momentum in Roblox, they will rapidly deaccelerate making for unsatisfying air mechanics. Unfortunately, the game I am creating centers entirely on satisfying air movement. I am wondering if there is a way to make it so players do not experience this while middair. Also, I can’t use HumanoidStateType.Flying
because it disallows player movement until landed. I posted a similar discussion with appeared to get very little traction: Allowing for Air control while HumanoidStateType Flying?
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