I am currently developing a system for a game I am working on, it requires a working chain with physics. I want it to sway and to fall and be reactive to the environments. I was thinking I could just use a rope constraint but I am struggling on how to make that. Any help would be greatly appreciated!
You mean something like this?
It can happen that they sometimes phase through eachother so it is important they are at the good size and that they are put right at the start. you can try to add more constraints though
The individual chains do not seem to be moving , it looks like they are moving in a line …
Do they jiggle individually ?
Yeah, they are unanchored and are hanging onto eachother
bro, how to do that, pls teach me
get yourself a chain link mesh, just one. make sure its unanchored and its collisions are set to precise. duplicate it, off set it from the original, and rotate it 90 degrees. Copy both chain links and move them up/down until you have a chain of your desired length. Anchor the top one. and press play. it should work
(I’m wringing this off the top of my head, it should work in theory but I haven’t tested it myself.)
This method doesn’t work, them disconnects when they move
Actually, I want to make a weapon charms, like the game RIVALS.
you can fix that with ballsocketconstraints
I have tried that but they will come apart at times … maybe bones…
That will lock it to the chain it is connected to and not give it the up and down free movement
i mean you can try different constraints
just tried and this works great if you’re trying to make weapon charms like “RIVALS”
There are also other way to solve this using prismatic constraints but that would get complicated.
I have done it with ropes that are attached inside of the chain , that allow it to move around and at the same time holding it from whacking outside of a link… a pain to do but it works…
as mentioned above by the other person ballsockets will also work giving the links side to side movement which works pretty good if you are just doing a swinging pendulum movement…