I’m making a game where I want the players to have a separate chat for their team and a global chat. Something like the chat in Ultimate Driving.
I used this devforum thread to create a new channel, but the behavior isn’t exactly how I want it.
local ServerScriptService = game:GetService("ServerScriptService") local ChatService = require(ServerScriptService:WaitForChild("ChatServiceRunner"):WaitForChild("ChatService")) local ChannelName = "TestChat" local Channel = ChatService:AddChannel(ChannelName) Channel.Joinable = false Channel.AutoJoin = false ChatService.SpeakerAdded:Connect(function(PlayerName) local Player = game.Players:FindFirstChild(PlayerName) if Player and Player.Name == "MayorGnarwhal" then -- just for testing print("Join the channel!") local Speaker = ChatService:GetSpeaker(PlayerName) Speaker:JoinChannel(ChannelName) end end) Channel.SpeakerJoined:Connect(function(speakerName) Channel:SendSystemMessage(speakerName .. " has joined the channel.") end)
The player does join the team chat, but I don’t like how the player must click the channels “tag” to access it (basically how the whisper system works).
I want something like the chat in Ultimate Driving, where there are tabs that show the different chats the player is in. Is this some sort of custom chat or is there some setting somewhere in the default Chat Modules that will allow me to do this?