How to create this Camera Sway effect

  1. What do you want to achieve? Keep it simple and clear!
    I want to achieve the camera movement when looking around like the game Doors

Here is a example:

Help is very appreciated.


Was actually gonna ask about this my self!

Seems as theres a offset along with a tween for the camera system.

Camera rotation!

How to detect if camera is rotating left or right? - #2 by nicemike40

you can check how to detect camera rotation over here, and then tween that.

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Could u maybe help me with tweening it because im not the best at making camera scripts?

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Give me a second to load up studio and check out some solutions, I’ll come back to you if I find a solution!

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alright thank you.

have u found any solution?

I found a solution. thanks for all you’re help

Here is the solution if u want to check it out:

local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")

-- Variables
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Turn = 0

-- Functions
local Lerp = function(a, b, t)
	return a + (b - a) * t

-- Main
LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson -- First Person

RunService:BindToRenderStep("CameraSway", Enum.RenderPriority.Camera.Value + 25, function(deltaTime)
	local MouseDelta = UserInputService:GetMouseDelta()
	Turn = Lerp(Turn, math.clamp(MouseDelta.X, -4, 3), (15 * deltaTime))
	Camera.CFrame = Camera.CFrame * CFrame.Angles(0, 0, math.rad(Turn))

So sorry! I fell asleep, i’m glad you could find the solution.

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Where do you put the script? Is it StarterCharacterScripts?

yes i put it in startercharacterscripts. sorry for late answer was taking a break.

Thank you. But is there any way to stop the glitch? If i turn my Graphics to full. Everytime i turn, the sway increases or switch down.

idk sorry i didnt answer i stopped playing roblox for the moment

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