You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I want to create this negative color effect spinner like in Sols RNG.
What is the issue? Include screenshots / videos if possible!
I have no idea how I’d go about doing this.
What solutions have you tried so far? Did you look for solutions on the Creator Hub?
There’s nothing that I can find about this thing specifically, I’ve tried parts with a negative highlight. Those work but for images/text they don’t work.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
I don’t need to make it spinning, I just want to know how to make the effect of one side being negated colors and one side being normal. You can see how the effects, particles, and text get negated. I REALLY want to figure out how to do this. I asked someone I knew and they just said “frames” and never elaborated.
I assume that the way they achieved this effect is by having 2 frames, where the contents of the first is the same as the second, except the colours are reversed (you would need to adjust the ImageColor to be white instead of black, as an example).
The frames should both cover up e.g. half the screen, with one being on the left and one being on the right (turn on ClipsDescendants). Then, the position of the frame contents would need to be adjusted such that the contents of both frames are aligned. This should result in it looking like one side is the negated continuation of the other
Say I DID want to make the rotating part of it, how would I? I can achieve THIS (img attached as example) but i don’t know how im supposed to rotate it if I wanted to without the image rotating aswell.
You could copy all your GUI elements you want to inverse the colors of and copy them to a CanvasGroup, then invert their colors, then just apply an UIGradient, which hides half of the CanvasGroup.
Alternatively, if you don’t mind making everything in the workspace, you could cover half of the screen with a part that has a Highlight applied.
The Highlight would have to have (127, 127, 127) FillColor and -1 FillTransparency. This Highlight will invert the colors of anything behind it.
I’m guessing they did everything with UI due to how the particles seem to behave. For example when the circles get bigger they also get thinner, which would have to be done with a spritesheet if you we’re to use particles. With UI however you can just apply an UIStroke to a circular Frame.
Doing everything with UI however is a little harder as you don’t have access to ParticleEmitters. I think the source material has their own sophisticated particle system for UI.
Also you would have to create another image for example for the cloud as you can’t simply invert its color in Studio with UI.