I’m simply just trying to make an explosion damage affect. I already have a part that spawns in. I just need it to detect how many players are within the part and then damage them for a quick/split instant.
Help is appreciated, thanks!
I’m simply just trying to make an explosion damage affect. I already have a part that spawns in. I just need it to detect how many players are within the part and then damage them for a quick/split instant.
Help is appreciated, thanks!
This should work
server script under the part directly
task.wait(5)
local touching = workspace:GetPartsInPart(game.Workspace.Test)
local damagedHums = {}
for i, v in pairs(touching) do
if v.Parent:FindFirstChild("Humanoid") and not damagedHums[v.Parent.Humanoid] then
v.Parent.Humanoid:TakeDamage(50)
damagedHums[v.Parent.Humanoid] = true
else
end
end
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.