Add vegetation appropriate for the map (cactuses and tumbleweeds for deserts, leafy trees for a forest or plains, and bare trees for wasteland maps.) If it’s a populated area, try to add fences, roads, big buildings, etc.
The best way I can decorate a Huge map; the ways I could do are create Models away from the Map, build it there and you can totally design it like you don’t have to be disturbed by the others parts of the Map.
Decorate the area with vegetation details that could fill parts of an large map with unwanted details shacks - roads - abandoned objects ect. There are helpful plugins, out there that will get things done faster.
It’s always good to have a few reference images by your side of the things your building; that way it will help you gather small ideas on what to add next, then you can supply with adding realistic buildings here and there.
I would recommend in the future pick a decent size for your map to be, so you don’t have to fill parts of the mal with repetitive props. It also depends on what you’re making with a large map after all, you can decorate the map with ‘environment details’ and then you could move on into filling it. There are many ways to go about this!