Hello, I have been trying to create a mesh deforming tail for an enemy that’s meant for a game I am working on. But I have been trying to find out how to use parts to deform the mesh, because the animation plugin that I use doesn’t support bones (Moon Animator)
Example : (Screenshot taken by uglyburger0)
The issue is that there’s no information of how to do it in this way at all, or atleast I haven’t found anything about it.
If you have anything that could help me with this issue, please consider telling me about it. Thank you!