if SwordOut.Value and CanAttack.Value and Track.Length ~= 0 then
CanAttack.Value = false
WaterEffect:Play()
Track:Play()
I wanted to know how I could delay my sound effect. I want my sound effect to play a second after my animation does. WaterEffect is the sound and Track is my animation.
Yes I agree but I think you mean something that is more specific? I mean if you know how to use build in functions it would be dump to not know about wait()