How to delay sound audio

if SwordOut.Value and CanAttack.Value and Track.Length ~= 0 then
		CanAttack.Value = false	
		WaterEffect:Play()
		Track:Play()			

I wanted to know how I could delay my sound effect. I want my sound effect to play a second after my animation does. WaterEffect is the sound and Track is my animation.

Couldn’t you do this:

Track:Play()
wait(1)
WaterEffect:Play()
4 Likes

Yes I agree but I think you mean something that is more specific? I mean if you know how to use build in functions it would be dump to not know about wait()