I need help creating a script I’m not sure how to do this to make sure my car gets deleted but also works with my pickup script. I’m new to scripting but this is kind of what I’ve came up with but I’m sure it’s close but still wrong lol
I really need my cars to delete if a player leaves or it will make my Wisconsin rp community game clog up with cars and no players to delete them.
I have search and couldn’t come up with anything close to what I’m looking for I could only find if the player gets out of the car, and I only want it to delete if the player leaves the game.
Then on top of it is this a script that goes in workspace or do I put it in each individual car seat. Thank you
seat = script.Parent
game.Players.PlayerRemoving:Connect(function(child)
if child.Name == "SeatWeld" then
local human = child.Part1.Parent:findFirstChild("Humanoid")
if human ~= nil then
seat.Parent.Name = human.Parent.Name.."Car"
seat:Destroy()
end
end
end)
This is the custom pickup script I’m using so my car spawner deletes my cars without this one it won’t delete my cars when you press the delete button so I’m thinking it has to work together but I’m not 100% sure.
seat = script.Parent
s = script
function onChildAdded(child)
if child.Name == "SeatWeld" then
local human = child.part1.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
print("Human IN")
seat.SirenControl.Control.CarName.Value = human.Parent.Name.."Car"
seat.Parent.Name = human.Parent.Name.."Car"
s.Parent.SirenControl:clone().Parent = game.Players:findFirstChild(human.Parent.Name).PlayerGui
s.Parent.RDetector:clone().Parent = game.Players:findFirstChild(human.Parent.Name).PlayerGui
seat.Start:Play()
wait(1)
seat.Start:Stop()
seat.Engine:Play()
end
end
end
function onChildRemoved(child)
if (child.Name == "SeatWeld") then
local human = child.part1.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
print("Human OUT")
seat.SirenControl.Control.CarName.Value = human.Parent.Name.."Car"
seat.Parent.Name = human.Parent.Name.."Car"
game.Players:findFirstChild(human.Parent.Name).PlayerGui.SirenControl:remove()
game.Players:findFirstChild(human.Parent.Name).PlayerGui.RDetector:remove()
seat.Engine:Stop()
end
end
end
script.Parent.ChildAdded:connect(onChildAdded)
script.Parent.ChildRemoved:connect(onChildRemoved)
Like I said not to sure how to go about this so they work together or if it’s something that can be done as a script by itself