Hey! So my friend and I have been working on a sword gith game, and we want to add sword skins. The problem with this is that whenever we add a sword into the game, lets say the Darkheart, it has those crazy effects. I would like to know how I would go about making all the swords be the same, except for the looks.
I already tried to move the mesh from the Darkheart to the classic sword, but that just makes it completely gray. Please let me know how to fix this if possible, thanks.
If you’re talking about particles, check what’s in the sword and search if any of the model’s children is a particle, if so I would suggest deleting it. However you could also find the mesh ID for the sword and copy it into an empty mesh part (you would have to do colours and textures from there tho)
You can just use a normal linked sword and copy-paste the Darkheart’s scripts in there. If you want to remove textures to have a plain sword, find the mesh of the sword and delete the TextureID in properties. You can recolor the plain sword afterwards as you please.
If you want you could always import it into blender and change it and re import it back into studio with the new texture you made or used. Also if you want a basic color change you could always just remove its current texture if it has one and change its color in the studio.