How to delete the default face

Ok so i was using this script below in serverScriptService to remove the default face from my character. Strangely it was working before but now its not for some odd reason, I tested the same script on a new fresh world and it was still not working. Any alternatives or solutions? Thanks!

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local head = character:WaitForChild("Head")

		repeat wait() until head ~= nil

		repeat wait() until head:FindFirstChildWhichIsA("Decal") ~= nil

		head:FindFirstChildWhichIsA("Decal"):Destroy()
	end)
end)
2 Likes

The default face in a Head is just named “face” so I think you can just do:

game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local head = character:WaitForChild(“Head”)

head.face:Destroy()

1 Like

nope , tried it, does not work,

Not sure why you’re using repeat wait(), especially considering you’re calling WaitForChild() which would yield the code until a Head has been found

Perhaps try this?

game.Players.PlayerAdded:Connect(function(Player)
    Player.CharacterAdded:Connect(function(Character)
        local Head = Character:WaitForChild("Head")
        local Face = Head:WaitForChild("face")

        Face:Destroy()
    end)
end)
2 Likes

thanks for helping but unfortunately it seems like this face does not want to go away for some reason. I’ve tried so many alternatives, but to no avail there not working

Hm, 1 potential alternate you could try is looping through the Head’s Children perhaps? Try this and check what Outputs back:

game.Players.PlayerAdded:Connect(function(Player)
    Player.CharacterAdded:Connect(function(Character)
        print("Character added")
        local Head = Character:WaitForChild("Head")

        for _, Object in pairs(Head:GetChildren()) do
            print(Object)

            if Object.Name == "face" then
                print("I swear if this doesn't work I'm gonna yeet my PC")
                Object:Destroy()
            end
        end

    end)
end)
1 Like

Well i tried it and still does not work. but here’s the output
image

The last thing it printed was OrginalSize

1 Like

Could you try again? I edited the script a bit (I’m unsure if I could be using the wrong Class Object)

1 Like
game.Players.PlayerAdded:Connect(function(plr)
    if plr then
  for i,v in pairs(plr.Character.Head:GetChildren()) do
local stuff = v:FindFirstChildWhichIsA("Decal")
     if stuff then 
           stuff:Destroy()
            end
        end
    end
end)
1 Like

The only things with your script, is that it’ll only fire once which would not account if the Character gets re-added into the workspace

Also your face variable could return back as a nil value, so you’d have to sanity-check it to prevent an error from occurring

3 Likes

WHY wont this face just go away lol . It didn’t work even after trying the modified version

image

here’s the output though

but i guess im gonna have to go yeet my PC then

image

WOT, that print statement should’ve worked though? How is it not working?

1 Like

Exactly my question lol. Did Roblox change anything regarding Avatar’s recently?

heres a video showing that its not working

Hm, when you start up a simulation can you check your Character’s Model, and what’s supposed to be inside the Head?

Also could you try resetting if anything changes?

1 Like

One time I went to “drafts” and committed all the scripts and my script was working for some reason.

Maybe you should try that.

1 Like

Should we do that? because this is a fresh new world i made just for this problem, and my character is the default r15 rig. So i don’t think theirs anything interfering.

You could just go into the Explorer to view everything what’s currently in the workspace, then find where your Character Model is & expand the page from there

@robloxguy9093ALT Thing is, the print statements outputted back so I don’t think that would be the case

1 Like

uhhh i think i fixed it, maybe, could you verify if this is a valid way to do this

one sec i’ll post what i did

Ok so what i did was disable this property of the workshop

image

and it works

image

But is it ok if i do this like will it affect anything else?