I have a game that is inspired by other horror games, but only I want to make a backstory to the game, which explains how the thing that chasing after you is actually here and what its meant to do (besides kill players)
There is a town that is abandoned, I want to explain how a mess of screw-ups or just oversights made the town unhospitable, and why some players (NPC) still reside there.
I want to give a story on how a returning war vet came back to his little small town to see the only house on the main road destroyed, with what looks like massive holes in the structural support.
I want to give a real-sounding narrative on how the town and the surrounding areas became the misfortune of cooperate greed and bad management of the town and the surrounding resources.
I want the player to be able to connect the dots between narrative a and narrative b, I want the core gameplay loop to be the main grabber of new players, but the underlying story of what the creature chasing the players and the just horrible environment that the players are stuck in. I want the whole player base of my game to come together to figure out what the heck happened here. I want a sense of adventure that no games of this sort of genre have (horror/adventure). Most games just say something along the lines of 'it happened out of nowhere or something, I donāt like that, it seems like a lazy way to deliver an overall good game, or maybe thatās just me. I want to learn how I got in every predicament in any game, whether the story behind it is false or not (in horror type of games)
I was planning on leaving little pieces of paper scattered around the place, but just typing out what I want is already long enough, so I donāt think that these pieces of paper will be adequate. Is there any other ideas? I donāt want to make a story mode, too much time. I want this story to be like a side plot, kind of like how side quests are in other games, not necessary, but fun to complete. Do you have any ideas?
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