My story game isn’t designed like the others. It has chapters involved in it where the chapters are in different places in the same game. I want to make a camera and menu only lobby system. Although I want it to be smooth on how you transition between each chapter. In games like “FNAF: The Joy of Creation”, the chapters are chosen through the mechanics of doors and what type of door represents where you are inside of the story. For example, a kids bedroom where animatronics enter the kids bedroom would have a drawings on that door and crayon marks. While the office might have a darker tone door. Although my game has nothing to do with doors. The first chapter starts off with a cutscene of a camping trip. And then it leads to a different part in the game. So I came up with the idea of the queue having either everyone’s characters sit around the campfire, or the camera just staring at it. Should I make a door that you enter only and your camera doesn’t move at all?
So to summarize this: How would I make the lobby in a way where it can still abide to my theme without looking like a huge hunk of mess and juggled ideas? Something simple and a normal idea that can still explain what the chapter you’re going to play will look like? This also might fit inside of game-design support, as the way the game is designed might help in the idea. It.