How to design my story game lobby?

My story game isn’t designed like the others. It has chapters involved in it where the chapters are in different places in the same game. I want to make a camera and menu only lobby system. Although I want it to be smooth on how you transition between each chapter. In games like “FNAF: The Joy of Creation”, the chapters are chosen through the mechanics of doors and what type of door represents where you are inside of the story. For example, a kids bedroom where animatronics enter the kids bedroom would have a drawings on that door and crayon marks. While the office might have a darker tone door. Although my game has nothing to do with doors. The first chapter starts off with a cutscene of a camping trip. And then it leads to a different part in the game. So I came up with the idea of the queue having either everyone’s characters sit around the campfire, or the camera just staring at it. Should I make a door that you enter only and your camera doesn’t move at all?

So to summarize this: How would I make the lobby in a way where it can still abide to my theme without looking like a huge hunk of mess and juggled ideas? Something simple and a normal idea that can still explain what the chapter you’re going to play will look like? This also might fit inside of game-design support, as the way the game is designed might help in the idea. It.

do it in the way you would usually see other people do it or either this or make it off of real things that video games do I will think looking at what supermassive games does. They are masters when it comes to story games.

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