What I am doing is that the player throwing himself against a wall when touching that wall breaks as if the player were a missile, but if I make an explosion the player dies. What could I do so that the player does not die when colliding with the wall?
This user did what I want to do, but with an attack. Did he use an invisible Explosion?
Second = 0:15
(I also forgot to mention that the wall I want to break is made of welded blocks.)
If there’s no joints between the parts of the wall, setting DestroyJointRadiusPercent of the explosion instance to 0 might work? Not too experienced with explosions and I’m on mobile so I can’t check.
I came up with an idea that turned out to be the solution!
With the function that @StarJ3M told me to use “Explosion.Hit:Connect(function(hit)” I made it ignore it if the hit is a player, but if it is something else :BreakJoints() and I put the .DestroyJointRadiusPercent and .BlastPressure be 0