how do i destroy all sounds in the game
not stop them cus they end up playing for some reason
Probably you need to do something with the SoundService
i was looking for something like i,v inpairs do destory is a sound something
I think you would have to recursively look for every sound in the game
for _,v in pairs(game:GetDescendants()) do
if not v:IsA('Sound') then continue end
v:Destroy()
end
for _, child in ipairs(game:GetDescendants()) do
local __, ___ = pcall(function()
if child:IsA("Sound") then
child:Destroy()
end
end)
end