How to destroy all sounds in the game with a script

how do i destroy all sounds in the game
not stop them cus they end up playing for some reason

Probably you need to do something with the SoundService

i was looking for something like i,v inpairs do destory is a sound something

I think you would have to recursively look for every sound in the game

for _,v in pairs(game:GetDescendants()) do
	if not v:IsA('Sound') then continue end
	v:Destroy()
end
for _, child in ipairs(game:GetDescendants()) do
	local __, ___ = pcall(function()
		if child:IsA("Sound") then
			child:Destroy()
		end
	end)
end