I am trying to create a customize GUI and want to destroy every hair in the Player then equip the one selected but when I use this to do so:
Character:GetChildren("LongBlack", "BrownFloof", "BrownCharmer"):Destroy()
local ClonedHair = Hair:Clone()
ClonedHair.Parent = Character
end
end)
I get this error:
HairHandler:36: attempt to call a nil value
By the way, I am aware that separately destroying each hair would work but I want this to be efficient.