How to detach weapon handle from character's body for the purposes of a temporary animation

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make an animation which requires a desync from the rotations of the tool we are using from the character’s right hand.
  2. What is the issue? Include screenshots / videos if possible!
    The animations work well with model versions of our weapons, but break and are unable to be rotated with the tool versions of weapons.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have tried looking up solutions to this problem on the web, as well as messing with the priorities of the actions in order to see if that would solve the problem. If you want, I can provide more images or videos later tomorrow.