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What do you want to achieve? Keep it simple and clear!
I want to add events to roblox’s default animator script, -
What is the issue? Include screenshots / videos if possible!
Don’t know how to do that. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried editing the “playAnimation” function, or trying to reach the marker in another script with the same animation ID, but none of them happened to work.
-- This is the function I edited from the default animator script
function playAnimation(animName, transitionTime, humanoid)
local idx = rollAnimation(animName)
local anim = animTable[animName][idx].anim
anim:GetMarkerReachedSignal("Sparkle"):Connect(function()
print("WORKS")
end)
switchToAnim(anim, animName, transitionTime, humanoid)
currentlyPlayingEmote = false
end
-- this is the script that I used in another local script, neither worked
local animationId = "rbxassetid://17769800973"
local function onMarkerReached(markerName)
if markerName == "Sparkle" then
print("WORKS")
local vfx = game.ReplicatedStorage.Part.AttachmentA:Clone()
vfx.Parent = game.Players.Localplayer.RightHand
for _,v in pairs (vfx:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Emit(2)
end
end
end
end
local humanoid = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local loadedAnimation = humanoid:LoadAnimation(animation)
loadedAnimation:GetMarkerReachedSignal():Connect(onMarkerReached)
loadedAnimation:Play()
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.