How to detect anything changed from ServerClient?

When I change part’s position. server can’t see but if I change player’s Character’s HumanoidRootPart Position, player can see. and a few things like that

how I can detect something changed from ServerClient?

Because players have network authority over their own character, meaning they can change the position of their character and it will replicate, but not other objects like other players or parts. About your second question, what is “serverclient”? Do you mean detect changes from client?

1 Like


It’s possible by getting server every set interval of your choice to send the position it should be to client, then client will compare it and if it is different client fires a remote event to server with the results, however it is really useless as exploiters can just delete that check, or spoof it.