Hi! I am trying to detect when the player clicks a button. How would I do this using only UserInputService, not the button events? Thanks.
local ui_s1 = game:GetService("UserInputService") ui_s1.InputBegan:Connect(function(tp_t1, tp_t2) if tp_t2 == true then return end if tp_t1.UserInputType == Enum.UserInputType.MouseButton1 then print("A") end end)
This only checks if the player clicked. I need to detect when the player clicked on a GUI button. Sorry for the misunderstanding.
You can try checking if the player’s mouse position is within the perimeter of the button.
How would I do that? (the button is inside a frame and uses Scale, not Offset)
However it might fall under a button event.
Yeah, it’s a button event. I want it to be compatible with Touch Events. Any way to do that?
I know there is StarterGui:GetGuiObjectsAtPosition() or something like that but it doesn’t seem to work.
If all you need is for a button to be compatible with touch devices, there’s GuiObject.TouchTap.
Otherwise, you can run a loop to constantly check the player’s mouse position.
Okay. I’ll try that and let you know if it works.
Hi, can I ask why you would want to do this?
button.Activated should be compatible with touch devices.
In any case, it’s not a very efficient way, I don’t see why you would want to, but it’s possible:
I would highly recommend using the button events.