How to detect how fast a player is moving?

I want to be able to see how fast a player is moving when walking, falling, etc. How would I be able to do this? HumanoidRootPart.Velocity doesnt show how fast the player is moving sadly.

You write the player’s position in a variable, wait for a second, write the player’s position in another variable. Then, you subtract the first variable, from the second variable, and use .Magnitude on the result, this will give you the distance traveled by a player in one second, which is, its speed.

Player.Character.PrimaryPart.Velocity.Magnitude

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