i want bullets to be deflected when they hit a slopped surface
something like this
To detect if a bullet hits a slope, or any BasePart in general, you should try raycasting. And if you are wanting to make the bullet be deflected, try using the Normal of the raycast to calculate where it should be deflected.
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Here’s a small demo I created to show how it works and how it would look like. You can use this as a starting point if you don’t have one already.
ReflectionDemo.rbxl (51.1 KB)
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