I am currently trying to make a gun that requires to be “charged up” before firing.
The player would hold down right click until a bar reaches full, which would then allow them to fire. However, I am not sure how to accomplish this?
Here is what I currently have - any help would be greatly appreciated!
function Reset()
if Player.PlayerGui:FindFirstChild("GunGUI") then
Player.PlayerGui:FindFirstChild("GunGUI"):Destroy()
end
end
UIS.InputBegan:Connect(function(input, GPE)
if (GPE) then
return;
end
broken = false
local c = script.GunGUI:Clone()
c.Parent = Player.PlayerGui
for i= 1, Time do wait(0.5)
if broken then
return
elseif c:FindFirstChild("Loading") then
c.Loading.Size = UDim2.new(i/100,0,c.Loading.Size.Y.Scale,0)
end
end
Reset()
local MousePos = GetMousePos(Mouse.Hit)
GunRemote:FireServer(MousePos)
end)
UIS.InputEnded:Connect(function(input, GPE)
if (GPE) then
return;
end
broken = true
Reset()
end)