How do I check if a NPC is walking?
The humanoid has an event named “Running”. And theres other event named “MoveToFinished”. So you can make this:
local isRunning = false
humanoid.Running:Connect(function()
isRunning = true
humanoid.MoveToFinished:Wait()
isRunning = false
end)
I tried the code but it didn’t work
I am trying to make a walking animation
You can copy the animate script from a player character model and paste it in a normal script and put it in the NPC.
it was a mistype lol
i forgot to add .value