Hi there! I am making a mirror, it’s done, but a few things are still remaining such as only displaying the copy if a player is in front of the mirror, I don’t know how I would achieve it. Here’s a picture reference:
Use Region3 to make a region infront of the part then detect if a player enters it
then if u want to make sure the player infront of the wall is lloking at the wall u can get the look vector of camera if its in first person or get a head vector or sumn and make sure its facing the right direction when in the region
oh yeah i didnt make that clear did i that it could be done as a field of view by adding parameters to what the look vector value is BUT ANYWAY @XXgamerisaliveXx i think a far more efficient way would be ray cast forward from te head and detect if its the wall that the ray is hitting then there ya go