How to Detect if everyone in the Game has loaded in?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to wait for all the player loads in and then start the game.

  2. What is the issue? Include screenshots / videos if possible!

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried using methods but i’m still confused
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Here are some starting off points. You would need to check these on each client and communicate that to the server which should be keeping track of how many players there are in total.

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Which side would these events operate in? In the server or the client side?

EDIT: Nvm I found that it only works on the Client Side.

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